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J
Joscha Bach Sep 6, 2015 2:38 PM

This challenge idea is excellent; I really love it!

first draft. of the Chomsky Challenge. Produce a non- living

system that can be put into an environment for a while and ---

  1. be

able to discriminate language from noise.. prize. a 1 dollar

bill

signed by Noam and 100k.

What is the system allowed to have when it starts? We would need to

define

the environment, for instance text based or audio, or movies/youtube.

Once

the contestants know the environment, they can use standard machine

learning

methods to discern entropy in the signal, and separate language-like

noise

from non language-like noise. Google does this pretty well, and

automatically (but not perfectly) sub-title videos in a number of

languages.

I imagine you want to go beyond that?

  1. be able to discriminate coherent sentences from non ( .

We

provide 10 test sentences ).

I suspect that this is harder, Noam might point out that a lot of

grammatically well-formed sentences used in politics are not coherent

;-)

prize a 10 dollar signed Chomsky bill, and 500k. 3. a language

learning module.

Build a system that is able to learn a new language without

hand-coding,

and translate sentences from this language into English and back?

Excellent!

20 dollar bill signed and 1 million, 4. a sense making module that

can

understand meaning inference.. etc. the non recommendation

recommendation. .ie the student has a nice family. etc. a 100

dollar

signed bill and 10 million dollars. ?---

lets also do a minsky challenge and if you want martin a NOVAK

challenge.

Yes! Let us ask Marvin and Martin about the biggest unsolved problems

in

their field.

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B
Ben Goertzel Sep 6, 2015 8:16 PM

I agree w/ Joscha's caution about discrimination tasks: They can be

often be solved rather well, but in devious ways, by statistical

supervised learning algorithms. Suppose you pose a linguistic

discrimination task of some sort -- and a supervised learning

algorithm, trained on a mass of data, can solve it with 97% accuracy.

The algorithm's pattern of errors may indicate to YOU, intuitively,

that it doesn't really understand what's going on. But then, it may

be that the average person solves the task with only 95% accuracy,

though with a different pattern of errors that indicates intuitively

they have a different kind of understanding...

I like the idea of a language learning challenge, but posing it

properly seems tricky. As soon as something becomes a "challenge",

one has to worry about protecting against various subterfuges

(deception, once again!). Suppose one poses a challenge to learn a

language from an un-annotated corpus of texts. OK, but then some

nefarious clever person can try to solve this using an algorithm whose

parameters were all carefully tuned via analysis of an annotated

corpus in that same language. And these parameters may be quite

complex structures. The winning approach would then not be able to

work on another language for which there was no large annotated corpus

(no Penn Treebank analogue, etc.).

It seems that challenges are easier to formulate for engineering

breakthroughs than science breakthroughs...

Here is one idea, off the top of my head.... Perhaps at least it can

stimulate thoughts .... This is not about language learning, though,

it's about recognizing and generating coherent, meaningful language.. » I)

Show human subjects some videos of game characters carrying out

certain sequences of behaviors in a video-game environment

For each behavior-sequence B, ask the human subjects to generate some

textual instructions, that would enable the reader to emulate

behavior-sequence B (even if the reader had not seen the videos)

» 3a)

Ask the AI to figure out which textual instructions would actually

work, for each behavior-sequence B

3b)

Ask the AI to actually generate textual instructions, based on

behavior-sequences (then the judgment is whether people, when

following, the Al's instructions, actually carry out the appropriate

sort of behavior sequence)

Note that 3a and 3b both measure "coherence" in a concrete and

obviously meaningful way...

I remember seeing some NL generation challenge vaguely like this a few

years ago, but don't have the link handy. Ruiting will probably be

able to find the reference if it's of interest...

For language learning, the only good way I can think of to make a

challenge would be to use languages for which there are no annotated

corpora. So, the challenge would be to take some unannotated text

(or speech) from an arbitrary human language (could be an Australian

aboriginal language, or an African language, etc.), and then figure

out how to generate grammatical and coherent utterances in that

language. This is pretty hard obviously. If someone chose to

"cheat" by building annotated corpora or rule-bases for every obscure

language in the world, at least they would be doing the world a big

service along the way ;-D

Interesting thought-direction, anyhow...!

-- Ben

B
Ben Goertzel Sep 6, 2015 9:15 PM

I think that "learning language like a baby" is a fantastic and

important research area ... I'm just not (at this moment) seeing how

to boil it down into a crisply-defined challenge that neatly gauges

incremental progress....

"Doing X" is straightforward to measure from a challenge-problem context, whereas "Learning X" is harder to measure in a challenge-problem context, because eager competitive contestants can always program most of X into their system and then make their system kinda-learn the rest.... Diamandis's X-Prize Foundation has asked me for help with formulating an AGI X Prize multiple times over the years, and I never had anything great to suggest for precisely this reason. Of course a prize for "achieving human level AGI" would make sense-- but that's such a big achievement that if you get there, the prize will be the least of your worries anyway! It's measuring incremental progress in a rigorous and cheating-proof way that's so tricky...

About how babies learn language. Clearly it's a lot about embodiment and social interaction, right? You may have read Tomassello, "Constructing a Language"? (not Al, cognitive science, but good...) ... And I think rich perceptual stimuli and some degree of motoric affordances are important. So to really emulate or understand learning language like a baby, I suspect it's necessary to go robotic (though, certainly, not necessarily HUMANOID-robotics). Joscha may disagree on this point, I'm unsure.... The point is you need a rich stream of perceptual data, whose interrelationships can ground the interrelationships between linguistic constructs; and you need actions to be taken based on this perceptual data, to give grounding for the structure of sentences (which is action-based at the base, with the VERB at the center of the sentence, etc.). In theory this could all be done in a virtual world (I mean: in theory we might all live in a virtual world!!), but it might need to be a lot more data-rich than Minecraft...

The Europeans are pushing in this direction with iCub, but very slowly, as always w/ these massive multi-university multi-nation

EFTA00846885

government boondoggle projects. Aldebaran Robotics was doing something in this direction, but that research group was shut down when they were acquired by Softbank a year or two ago. Google, oddly, seems not to be doing this sort of thing (yet) --- even though they have some great folks doing computational linguistics (including unsupervised learning of syntax from corpora) and they have just bought a raft of robotics companies...

So my own feeling is that to make progress on "learning language like a baby" you want to use a simple robot that needs to do stuff in an environment, and needs to learn language to achieve its goals in that environment.... Could be a simple rolling robot with a camera, microphone, speaker and arm, moving around in a robot-lab environment (but NOT in a "playroom" denuded of diversity of objects and events)... or could be a simple humanoid...

One idea would be to go back to the idea of a child IQ test. The challenge would be to make a robot that could pass some preschool IQ tests. Granted, this would not focus efforts entirely on learning, because people could hack stuff just oriented toward the specific tests. But by making the tests more and more unpredictable, one could make this sort of hacking harder.... I think it needs to be a robot for this, because if you abstract the preschool IQ tests into a simplified digital form, they become too easy (they often have to do with the intersection of vision, movement and cognition).... In the actual physical-world form, the Al has to understand the relation of the test to the physical environment, etc....

Of course, one could make both a Minecraft and a robot version of the same preschool IQ tests, and empirically see how well ability to pass the preschool Minecraft IQ tests, helps in terms of conferring ability to pass the robot preschool IQ tests...

One thing that would interest me -- and Joscha -- would be working toward embodied agents that could pass these IQ tests via learning language in an embodied way .... This might not be the shortest path to making agents that could pass the preschool IQ tests, but it would be the most interesting way with the most long-term promise...

-- Ben

J
jeffrey E. Sep 7, 2015 2:04 AM
To
Ben GoertzelJoscha Bach

im aware of the goals . i have yet to see deliverables. . babys learn any one of a multitude of languages. this is less about intelligence and more about brain architecutre . how do brains take signals , minimize noiise and make cohenrent mental objects. images. language. tounch smell. temporal ccomponents. maybe music analogy. . structure of language. , illusions in each sense. ambiguity in each. ? ( maybe an insight). im going to clean my house. ( interior > exterior?. im going to paint my house. exterior. . visual lady and vase. ambiguity might lead to underlying process.. it is easy to choose which note does not beling to a new musical piece. . heard for the first time.? odd. on another note what happend to gino, he went dada?

J
jeffrey E. Sep 7, 2015 4:23 AM

I dont want statistical modeling you and ben for years have stated you

wanted to put an avatar, and hope it can do things a 2 year old can do.

the challenge is learning a language. different that moving blocks in

a

video game.

J
jeffrey E. Sep 7, 2015 8:43 AM

hilbert did questions ? im open for ideas looking to encourage work

based on the concept of coherence. or sense making modules.. babys

learn language. many of them . figure out how the baby does it.

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