RE: FW: Epidermal Electronics and Electronic Second Skin
Pre=ty neat — I'm not sure if you've seen this.
The=e are a couple of areas where further development is needed...RF communica=ion frequencies change when the circuits are stretched, and dead skin and =weat have to be dealt with during long-term use. These aren't insurmountable complications, though.
Am =ttaching two related papers. Both from Science today. One describes in more detail the "electronic=second skin" and the other about "epidermal electronics."
The=authors acknowledge medical applications but they seem most interested in =aking this into game controllers. :)
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Temporary tattoos fitted with electronics make flexible, ultrathin sensors
By Kyle Niemeyer
Mod=rn methods of measuring the body's activity, such as electroencephalograph= (EEG), electrocardiography (ECG), and electromyography (EMG), use electri=al signals to measure changes in brain, heart, and muscle activity, respectively. Unfortunately, they rely on bulk= and uncomfortable electrodes that are mounted using adhesive tape and con=uctive gel—or even needles. Because of this, these types of measurements=are limited to research and hospital settings and typically used over short periods of time because the contact= can irritate skin.
The=e limitations may be at an end, however. New research published in Science describes technology that allows electrical measurements (an= other measurements, such as temperature and strain) using ultra-thin poly=ers with embedded circuit elements. These devices connect to skin without =dhesives, are practically unnoticeable, and can even be attached via temporary tattoo.
All=of the necessary components of the devices, including electrodes, electron=c components, sensors, radio frequency communication components, and power=supplies, are set within an extremely thin (about 30 pm) elastic polyester sheet. The sheet has a low elastic =odulus (that is, it's flexible) and no noticeable mass (about 0.09 g), so =ou have a lightweight, stretchable membrane.
Cir=uit elements (such as transistors, diodes, resistors) and sensors are cons=ructed with typical materials like silicon and gallium arsenide, but are l=nked using nanoribbon and micro/nanomembrane elements to allow extremely small but flexible designs.
The=authors refer to their approach as an "epidermal electronic system&qu=t; (EES), which is basically a fancy way of saying that the device matches=the physical properties of the skin (such as stiffness), and its thickness matches that of skin features (wrinkles, cre=ses, etc.). In fact, it adheres to skin only using van der Waals forces—=he forces of attraction between atoms and molecules—so no adhesive mater=al is required. Between the flexibility and the lack of adhesive, you wouldn't really notice one of these attach=d.
One=of the coolest aspects of this technology is the application method: tempo=ary (transfer) tattoo. Yes, the ones you used as a kid, where you hold the=transfer sheet with the design onto your skin then dampen it to dissolve the sheet. Here, they used water-solu=le polyvinyl alcohol (PVA) sheets in the same manner.
For=a power supply, initial designs used silicon photovoltaic cells to generat= electricity, but these are limited to microwatts due to the small area. R=searchers also explored wireless inductive power, where an external transmission coil matches the resonance frequency=of a small inductive coil in the device (it's the same sort of tech that's=used in wireless device chargers). This opens up the door for applications=that need more power than solar can provide, or for devices that work in low-light conditions (under cloth=ng, for example). The authors also suggest future electrical storage using=capacitors or batteries.
As =emonstrations, the authors used their devices to measure heartbeats on the=chest (ECG), muscle contractions in the leg (EMG), and alpha waves through=the forehead (EEG). The results were all high quality, comparing well against traditional electrode/conductive =el measurements in the same locations. In addition, the devices continuous=y captured data for six hours, and the devices could be worn for a full 24=hours without any degradation or skin irritation.
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One=interesting demonstration that also suggests future applications was the m=asuring of throat muscle activity during speech. Different words showed di=tinctive signals, and a computer analysis enabled the authors to recognize the vocabulary being used.
The=team even hooked one of these sensors up to a simple computer game (Sokoban) a=d used throat activity as the controller. Identifying each word took about three seconds using a MATLAB program, but=it had a higher than 90 percent accuracy. While the potential videogame ap=lications are endless, you can also think of other areas, such as silent c=mmunications or better voice recognition software.
I read it and loved the idea......... how is it going with=steve
steve is great.
:-)
